
- HOW TO ADJUST CONTROLS IN RED ORCHESTRA 2 RISING STORM UPDATE
- HOW TO ADJUST CONTROLS IN RED ORCHESTRA 2 RISING STORM FULL
NextWeapon - Switch the player’s weapon to the next weapon in the inventory. ReviewJumpSpots - Test jumping, the parameter can be 'Transloc', 'Jump', 'Combo' or 'LowGrav'. WriteToLog - Write the string 'NOW!' to the game log. CheatView - Toggle to view to the given actor. PlayersOnly - Toggle the level to a players only level. LogSciptedSequences - Toggle logging for all scripted sequences. SetFlash - Set the duration a screen flash takes to fade away. SetFogB - Set blue colour component of fog. SetFogG - Set green colour component of fog.
SetFogR - Set red colour component of fog. FreezeFrame - Pause the game for the given duration. ListDynamicActors - Output all dynamic actors to the log file. SetSpeed - Multiply the Player water and ground speed with the given value. SetCameraDist - Set the distance the camera has from its target. Avatar - Possess a pawn of the given class. Do NOT kill yourself! (Game will get stuck) KillViewedActor - Kill the actor the camera is currently viewing. ViewClass - Change the camera view to the given class. ViewActor - Change the camera view to the given actor. ViewPlayer - Change the camera view to the given player. ViewFlag - View the actor current carrying the flag. ViewBot - Cycle the camera through the viewable bots. ViewSelf - Reset the camera to view the player (true to be quiet, false to have sound). FreeCamera - D-link the camera rotation from the actor. LockCamera - Toggle locking the camera in its current position. ChangeSize - Change the player size by factor # (i.e. JumpMatch - Jump to a specific match on the ladder, where is a number. SkipMatch - Win the current match and advance on the ladder. HOW TO ADJUST CONTROLS IN RED ORCHESTRA 2 RISING STORM FULL
Loaded - Give all weapons and full ammo on them (combo of allammo and allweapons.Teleport - Teleport to where your crosshair is pointing.Invisible - Turn invisibility on or off (true / false).Walk - Sets the player back to the default walking state.Teleport - Teleports the player to the surface they are look at.Summon - Summon or spawn an instance of the specified classname (this is a package.class string).5 - Sets game speed to half - Decrease number to go slower Slomo 2 - Sets game speed to double - Increase number to go faster.SetSpeed - Multiply the player’s default ground and water speed by the given multiplier.SetJumpZ - Set the vertical distance a the player can jump to the given height.SetGravity - Set the gravity in the Z axis to the specified amount.
HOW TO ADJUST CONTROLS IN RED ORCHESTRA 2 RISING STORM UPDATE
PlayersOnly - Set the world to only update players, ignoring all other actors. This is identical to calling AllWeapons and then AllAmmo. Loaded - Gives the player all the weapons available and full ammo on those weapons. KillViewActor - Kills or destroys the actor that is currently set as the ViewTarget. KillPawns - Kills all pawns within the level. KillAll - Kills or destroys all instances of the specified class in the level. God - Puts the player into a state where they are no longer affected by damage. GiveWeapon - Give an instance of the specified weaponclass to the player. Ghost - Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage. FreezeFrame - Force the game to pause for the specified delay time.
Fly - Causes the player to be able to fly in place of walking. EnableCheats - Enables cheats within the game. Amphibious - Causes the player to be able to stay underwater virtually indefinitely (sets Paw.UnderwaterTime = 999999.0). AllWeapons – Gives the player all the weapons available in the game.
AllAmmo – Sets ammo counts to maximum on all weapons.AffectedByHitEffects – Makes the player immune to all hit effects (i.e., momentum, hit effects, etc.).Switchlevel (mapname) - Changes to level named RestartLevel - Restarts the current level. QuickSave - Create a save game for the game in progress. QuickLoad - Load the save game created by the QuickSave exec function. Behindview 1 - Switches to 3rd person viewīehindview 0 - Switches to 1st person view